Update on my progress building the squid. I decided to make it in Maya because i’m supposed to be learning it anyway, doing it this way is taking a little longer than it would if it was in 3ds Max – the way Maya handles quite a few features is quite different and weird.
I’ve messed up a little bit with the template/mask thing, it’s not the right dimensions and I really can’t figure out how to get it right. I’ll just settle with having a slightly shorter and fatter squid.
I’m not sure how to start modeling the tentacles. I need to rig them so I can move them; only a tiny bit for this video, but maybe i’ll use it again in a scene where it is more ‘alive’. So I either need to model them pointing straight out (easy to rig) or so that they match up with the template (still riggable? I’ve been told you can ‘paint’ vertexes/vertices(?) when ‘skinning’ – what do?)



