Update on my progress building the squid. I decided to make it in Maya because i’m supposed to be learning it anyway, doing it this way is taking a little longer than it would if it was in 3ds Max – the way Maya handles quite a few features is quite different and weird.
I’ve messed up a little bit with the template/mask thing, it’s not the right dimensions and I really can’t figure out how to get it right. I’ll just settle with having a slightly shorter and fatter squid.
I’m not sure how to start modeling the tentacles. I need to rig them so I can move them; only a tiny bit for this video, but maybe i’ll use it again in a scene where it is more ‘alive’. So I either need to model them pointing straight out (easy to rig) or so that they match up with the template (still riggable? I’ve been told you can ‘paint’ vertexes/vertices(?) when ‘skinning’ – what do?)
So I’m playing around now and this looks like a good idea. I hope to have it built (perhaps rough animation) by Friday.
A dying squid washed up onto a beach, dying. Nice. But this will allow me to have a look at how the animated textures will work with very little movement of 3d objects. Hopefully I will gain a better understanding of framerates, and how to weave in subtle hand drawn animation – such as sand behind stones being dragged away with the water.
Got a nice idea for the appearance of the sea too. Crumple up pieces of paper and scan them in (so they’re flat) to make an animated texture. The creases should look similar to the surface of water, I just have to be careful and make sure this doesn’t seem too erratic. I’ll figure it out later.
(Yeah, these are basically copied drawings from google image search, so what.)
Things aren’t great at the moment so I don’t have much to show. This might be one of the reasons things aren’t so great. I’m supposed to be doing some stuff for Trent Bridge Cricket ground and that was really exciting! until I started drawing, then it became tedious and felt like a ‘project’ with an outcome that was rather ordinary (plus my drawings have been awful!). I think i’m going to resort to scribbling around and just play with what I get in 3d – as was intended. Doing this should hopefully allow for some actual experimentation, what I set out to do in the first place.
Reason why things aren’t good is money, it’s normally always money, or people, but this time it’s not people. It’s no money. I can’t afford to be at Uni so I’ve been around begging (asking nicely) for loans, and weighing up whether I should be here or not. I still don’t know. I’ll just do some work.
Whatever I end up doing I need to have something to show for it pretty damn soon! Before the end of November – OK? Yes, ok. Good.