I’ve misjudged how long it takes me to make 3d models! I just couldn’t quite get the look I wanted from the head, It was too 3d and then too flat, but it’s alright for now. Same as with the squid I will put a 2d layer over the top of the 3d model, this will help define the character’s outline and animate most of his features.
His hands are maybe a little bit small… not a big deal though, the character wasn’t meant to be the main point of this experiment (just a warm up for the next one). There is the UVW unwrap, incase you wondered how It all fits together. I like unwrapping by hand, it gives me a map that I can understand rather then a bent and smooth computer generated one. I can see all of my geometry this way and know where to draw on features, however I still end up distorting some details by not positioning some of the lines on the map correctly. Perhaps in the next project (character piece – back to animation!) I’ll try out Mudbox to texture, see which way I prefer.
I’ll post up a picture of the final effect I want a bit later, once I’ve fixed the envelopes on his skin. Oh yeah, I used a pretty simple custom CAT rig for his skeleton.


