I am slightly overdue an update on this really.
I have modeled and textured the environment for this project, except for the outlines that will float around the edges of every object. That will be pretty simple to complete, I can even mock up an example if I print a current render and draw over it (similar to the old man character)
Album of renders: http://imgur.com/a/teAUo#0
There are a few bits that I should fix within this scene, but they aren’t completely necessary to achieve what I originally intended. Quite a few of the textures are not brilliant, this is down to some pretty poor unwrapping and most importantly, not drawing them all to scale. The pencil lines are all varying sizes, they’ve been squashed or stretched due to to original size of the image used. UVW maps are 1024 x 1024, others are all different etc. This is something that I need to consider at the start of a project. I could also look into using Mudbox, because it will fix this sort of thing for me automatically – but may also change the whole “hand drawn” aesthetic. Dilemma.