Monthly Archives: April 2012

Mudbox

So it turns out that I was wrong about Mudbox! It’s really cool! It has a ‘stencil’ system that should allow me to get the look I want and without changing the process too much. I can even use a lot of the concept artwork with this method to get specific lines and textures.

You can use ANY image as a stencil and just paint it over the model once you have it lined up where you want it. This is great for transferring pencil drawings straight into 3d, any already line can be ‘projected’ onto any part of the model and scaled to the size you want it. It removes so much hassle and work with unwrapping, I still need to do it though, just don’t need to make it ‘draw-able’ on.

Being able to create ‘Normal’ maps is interesting too, I’ve never done anything like this but i’d like to know how to. A normal map is some weird way of making a low poly model look like it has much more detail. I’m still not quite sure how to utilize it in 3ds Max yet, it goes in the bump channel right?

I tried a fancier one with a bit of sculpting involved and the same scanned piece of knitting as the old Alvy before I realised I could just project the drawing onto it. I don’t like how I couldn’t match up the two textures, instead it just looks like a lumpy 3d model painted with  flat knitting. I’m sure there is some way to make it look real, but i’ve only had the software for the weekend.

Here is a pretty awful render of it so far. The eyes and lip textures only temporary (because it looked so dumb without them) until I make stencils for the skin. I need to fix smoothing groups as his feet look a little weird… and put his teeth in! they are made, just need to be aligned up to the lips in each of the morph targets – yay.

At the moment it looks eerily too similar to the one from last year, but it won’t do when it’s finished!

As per tradition here is the imgur folder of stuff for this project: http://imgur.com/a/HjdpQ#0

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That Feel When

That feel when you’ve been working for ages on something you’re extremely passionate about, but nobody knows who you are…

…and then Disney go and do essentially the same thing.

Introducing a groundbreaking technique that seamlessly merges computer-generated and hand-drawn animation techniques, first-time director John Kahrs takes the art of animation in a bold new direction with “Paperman.”
Using a minimalist black-and-white style, the short follows the story of a lonely young man in mid-century New York City, whose destiny takes an unexpected turn after a chance meetingwith a beautiful woman on his morning commute. Convinced the girl of his dreams is gone forever, he gets a second chance when he spots her in a skyscraper window across the avenue from his office. With only his heart, imagination and a stack of papers to get her attention, his efforts are no match for what the fates have in store for him. Created by a small, innovative team working at Walt Disney Animation Studios, “Paperman” pushes the animation medium in an exciting new direction.

 

Ah well, I hope it’s good.

 

 

References etc

http://www.cartoonbrew.com/cgi/the-poster-for-disneys-paperman.html

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In the Style of Andy

Here is a drawing. I was moaning about how the character I was modelling had weird shoulders that I couldn’t quite grasp how to put make 3d. So Andy drew me a person shape with working ribs/shoulders and mocked me (only a little).

I drew over it and turned it into a silly robot when my eyes started bleeding from staring at the screen too long.

 

The model I am making is an updated version of Alvy (from last year). I want to make a better version – geometry, textures, skinning, other stuff.

I might go fully digital in this, texturing the model in Mudbox or something, where I can can paint on the 3d model’s surface instead of unwrapping so it can be printed. Although it isn’t the process I would ideally like to use, it might be the one which produces the best results.

I want to make his big knitted jumper out of ncloth, it’s worth knowing about these things, also it’ll cover up any modelling or skinning problems on the model! I do think that ncloth is something I should experiment with, the way it moves can generate some interesting results when combined with pencil lines. It’ll pop up in the second scene of this ‘Jaffa Cakes’ stuff too.

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Bus Update Again (Again)

I managed to get shadows on the ‘merged’ buildings. All I had to do was eyedrop their texture and give it some self illumination.

The whole thing is a little more cohesive now, rather than 2 obvious layers (one 3d, one 2d) but it is still far too solid for my liking. The post below hints at the direction I really want to be heading in.

I might render out a HD version if I sort out that weird twitch once and for all. Although I do like the low resolution.

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Jaffa Cakes: Build Testing 1

Here of a couple of images showing how this will be made. Unfortunately the guy is only added on in Photoshop at the moment, but I will make him in the same way as the chair. I just need some more drawings of his limbs and bits first.

The planes that make up the chair have subdivisions because I intend to move them. Pretty much only for when a foot or something pushes against it, but I think it’ll definitely give it an extra ’3dness’ without taking away it’s ’2dness’ -> wow these words…

 

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Jaffa Cakes – Planning, ‘The Best of’

Thought I’d just put together a page of drawings from before the storyboards. I needed a character and some really rough planning first, hopefully you get the ‘feel’.

Image

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Game of Thrones

Is Back! Oh god yes! I cannot wait until I can torrent this in the morning (yeah…UK)

 To celebrate the return of this fantastic series all of you haters and pretenders can gaze upon his grace King Joffrey Baratheon.

 

 

As if you can you handle his swag.

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