The first image uses textures straight from Mudbox.
The second uses a mixture of Mudbox layers and actual drawings from printing out the UVW templates.
The third is just composite of the 3ds Max render with a Photoshop filter applied.
I think I want to put a slight ‘skin’ texture onto the model, just a simple normal map, but it should break up the smoothness of the objects.
All three of these have layers drawn over the top (so they couldn’t come straight out of the 3d software). I’m just seeing what looks cool. The last one seems get much darker with each layer and has completely obscured any detail of the knitted jumper.
Got to remember that none of these are in motion yet, so I can’t fully judge each way. Also they are all just layers put over the render – I HAVE TO FIND A WAY TO GET THESE LINES ON BEFORE!
Updated Album with UV’s and stuff: http://imgur.com/a/HjdpQ#17