Category Archives: Drawing

Making Stencils

Making stuff to transfer onto models in Mudbox. Here is a board of several bits of scribbles and spilled tea (and painted tea, after I noticed how it would be perfect for painting skin tones)

 

Updated Album: http://imgur.com/a/HjdpQ#11

Cool mouth and stuff, lots of playing with Normal maps and nDo2 – some program that can make them for me. It’s pretty clever, but until the jumper is actually converted to cloth I think it will forever look like weird wallpaper.

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In the Style of Andy

Here is a drawing. I was moaning about how the character I was modelling had weird shoulders that I couldn’t quite grasp how to put make 3d. So Andy drew me a person shape with working ribs/shoulders and mocked me (only a little).

I drew over it and turned it into a silly robot when my eyes started bleeding from staring at the screen too long.

 

The model I am making is an updated version of Alvy (from last year). I want to make a better version – geometry, textures, skinning, other stuff.

I might go fully digital in this, texturing the model in Mudbox or something, where I can can paint on the 3d model’s surface instead of unwrapping so it can be printed. Although it isn’t the process I would ideally like to use, it might be the one which produces the best results.

I want to make his big knitted jumper out of ncloth, it’s worth knowing about these things, also it’ll cover up any modelling or skinning problems on the model! I do think that ncloth is something I should experiment with, the way it moves can generate some interesting results when combined with pencil lines. It’ll pop up in the second scene of this ‘Jaffa Cakes’ stuff too.

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Jaffa Cakes – Planning, ‘The Best of’

Thought I’d just put together a page of drawings from before the storyboards. I needed a character and some really rough planning first, hopefully you get the ‘feel’.

Image

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Game of Thrones

Is Back! Oh god yes! I cannot wait until I can torrent this in the morning (yeah…UK)

 To celebrate the return of this fantastic series all of you haters and pretenders can gaze upon his grace King Joffrey Baratheon.

 

 

As if you can you handle his swag.

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Jaffa Cakes

http://imgur.com/a/Knx1p/embed

Storyboard of the first part of this project.  Essentially the keyframes. The actual character rig will be really simple this time, I plan to make it up only from flat planes – perhaps not completely flat, just a hint of cylinder. Anyway, showing the movement in a storyboard first lets me know exactly what will move and where; helps me build specifically for each camera shot.

Pro Tip: Use your arrow keys to cycle through the drawings to see some rough motion.

[EDIT]

Because the imgur album won’t embed here is the 1st image (to encourage clicking of link etc)

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Nice.

This is sort of what I am aiming for. Imagine that the top pencil layer will jump around a little bit – like the surface of the sun.

Not everyone in this piece can be the same guy, so I need to make a couple of hats or different hairs. So I have to do a bit of copy and pasting and then build the inside of a bus.

Yeah, so this piece is all about learning to vary the speeds of the many layers of texture and animation. The squid was always at a constant pace and so frantic it took away from the overall mood of the piece. I figured I need to learn how to control all of this in order to control the tone and feel of the animation (unless it is intended to be all in your face!).

I’ve set this on a bus, partly because I spend a huge percentage of my life on one – 50 mins anytime I want to go anywhere! And partly because of how objects move. Everything outside rushes past; inside people are casually sat down or walking up and down the aisle; your mind moves even slower as you think about nothing while trying to avoid eye contact with everybody. So again, this piece is about contrasting speeds, only in a much more subtle way than the last one was.

(Edit: Yes, that is the same bit of paper that always gets used…)

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Building the Old Man .

I’ve misjudged how long it takes me to make 3d models! I just couldn’t quite get the look I wanted from the head, It was too 3d and then too flat, but it’s alright for now. Same as with the squid I will put a 2d layer over the top of the 3d model, this will help define the character’s outline and animate most of his features.

  

His hands are maybe a little bit small… not a big deal though, the character wasn’t meant to be the main point of this experiment (just a warm up for the next one). There is the UVW unwrap, incase you wondered how It all fits together. I like unwrapping by hand, it gives me a map that I can understand rather then a bent and smooth computer generated one. I can see all of my geometry this way and know where to draw on features, however I still end up distorting some details by not positioning some of the lines on the map correctly. Perhaps in the next project (character piece – back to animation!) I’ll try out Mudbox to texture, see which way I prefer.  

I’ll post up a picture of the final effect I want a bit later, once I’ve fixed the envelopes on his skin. Oh yeah, I used a pretty simple custom CAT rig for his skeleton.

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Old man.

I’ve been designing an old man; here are the best bits.

I have a T-Pose so i’m ready for modelling. I’m going to try to get this done as quickly as possible. I’ve set myself a deadline for the end of the month, I need to get back on track and produce work at a much faster rate, a bit like last year. It’ll be fine!

 This should do, it’s not too complicated and I should be able to quickly rig and skin something so skinny. It has lots of flat areas to easily put drawn textures, these can contain most of the character’s details too. He doesn’t really need to move very much, he’s only there to experiment with.

I’ll explain what this piece is all about later, once I’ve figured out how to string words together.

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Happy Birthday

It was my birthday yesterday. It went a little bit like this.

Big thanks go to firstrowsports.net

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A Squid

So I’m playing around now and this looks like a good idea. I hope to have it built (perhaps rough animation) by Friday.

A dying squid washed up onto a beach, dying.  Nice. But this will allow me to have a look at how the animated textures will work with very little movement of 3d objects. Hopefully I will gain a better understanding of framerates, and how to weave in subtle hand drawn animation – such as sand behind stones being dragged away with the water.

Got a nice idea for the appearance of the sea too. Crumple up pieces of paper and scan them in (so they’re flat) to make an animated texture. The creases should look similar to the surface of water, I just have to be careful and make sure this doesn’t seem too erratic. I’ll figure it out later.

(Yeah, these are basically copied drawings from google image search, so what.)

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