Here is a drawing. I was moaning about how the character I was modelling had weird shoulders that I couldn’t quite grasp how to put make 3d. So Andy drew me a person shape with working ribs/shoulders and mocked me (only a little).
I drew over it and turned it into a silly robot when my eyes started bleeding from staring at the screen too long.

The model I am making is an updated version of Alvy (from last year). I want to make a better version – geometry, textures, skinning, other stuff.

I might go fully digital in this, texturing the model in Mudbox or something, where I can can paint on the 3d model’s surface instead of unwrapping so it can be printed. Although it isn’t the process I would ideally like to use, it might be the one which produces the best results.
I want to make his big knitted jumper out of ncloth, it’s worth knowing about these things, also it’ll cover up any modelling or skinning problems on the model! I do think that ncloth is something I should experiment with, the way it moves can generate some interesting results when combined with pencil lines. It’ll pop up in the second scene of this ‘Jaffa Cakes’ stuff too.
Filed under Drawing, Stuff